About Matias Rodriguez

CTO Games & Education AI Studios at Globant. Twenty-three years in Games, XR, and AI. Credited on Fortnite (2026), Madden NFL 2026 (2025), NHL 2026 (2025), EA FC (2024), Suicide Squad: Kill the Justice League (2024), Hogwarts Legacy (2023), Back 4 Blood (2021), and Dauntless (2019). Based in the San Francisco Bay Area. Currently leading the intersection of AAA games and AI-driven education — local inference engineering, agentic workflows, and Globant's strategic engagements with Unity3D, Riot Games, and Apollo IGT.

CH·02 Shipped lineage

Delivering, entertainment.

Twelve years leading multi-disciplinary teams of Design, Art and Engineering Directors working in content cration, rendering & performance tools, and game engineering for top AAA Studios including Bungie, Warner Bros., Epic Games, Electronic Arts and Riot Games. Credited in several top franchises.

    AAA Game Credits

    • Fortnite — Epic Games — VP Technology (Globant) — 2026 — Battle Royale / Sandbox — PC, PS, Xbox, Switch, Mobile
    • Madden NFL 2026 — Electronic Arts — VP Technology (Globant) — 2025 — Sports — PC, PS, Xbox
    • NHL 2026 — Electronic Arts — VP Technology (Globant) — 2025 — Sports — PC, PS4, Xbox One
    • EA FC (Legacy) — Electronic Arts — VP Technology (Globant) — 2024 — Sports — PC, PS4, Xbox One
    • Suicide Squad: Kill the Justice League — Rocksteady / Warner Bros. Games — VP Technology (Globant) — 2024 — Action-Adventure — PC, PS, Xbox
    • Hogwarts Legacy — Avalanche Studios / Warner Bros. Games — VP Technology (Globant) — 2023 — Action RPG — PC, PS, Xbox, Switch
    • Back 4 Blood — Turtle Rock Studios / Warner Bros. — VP Technology (Globant) — 2021 — Co-op FPS — PC, PS, Xbox
    • Dauntless — Phoenix Labs — VP Technology (Globant) — 2019 — Action RPG — PC, PS, Xbox, Switch

    CH·03 Skill Map

    The toolkit, always evolves.

    Knowledge comes from years of developing the right skills across different domains. Hands on work is crucial for understanding the complexities of emerging technologies and the applications inside organizational units.

      Skills & Toolkit

      Leadership: Organizational Design, Collaborative Problem Solving, Executive Leadership, OKR Definition & Performance Management, Studio Operations & Global Expansion, M&A Due Diligence & Integration, High Performance Team Management.

      Graphics & Rendering: OpenGL / ES, Direct3D, WebGL, Three.js, Raytracing, Universal Scene Description (USD), 2D & 3D Math, Rendering Pipelines.

      Game Engines: Unreal Engine, Unity3D, Frostbite, Ignite, Anvil / Dunia / Snowdrop, Source Engine, Phyre Engine PS3.

      Programming: C/C++, C#, .NET, Qt, Python, JavaScript, HTML5.

      AI & Inference: Claude Code, Local Inference Engineering, Hugging Face Datasets, ComfyUI Workflows, LoRA & LLM Fine Tuning, Flux & LTX, Qwen, OpenCode.ai & oLlama, Hunyuan3D, Agentic Workflow, Skill Development.

      Platforms: PC, PlayStation, Xbox, Mobile (iOS / Android), VR / XR (AMD / Qualcomm / ARM).

      Domains: AAA Game Development, Mixed Reality / XR, AI & Cloud Computing, Digital Twins, IoT & Embedded Systems, Telecommunications.

      CH·04 Career timeline

      The journey, over the years.

      Achievements unclocked over the years. Starting as SW Engineer in Cordoba Argentina in 2003 into today.

        Career Timeline

        • 2003 — Started career as Software Engineer at Telecom Personal
        • 2006 — Joined Motorola as Sr. Software Engineer
        • 2008 — Motorola Bravo Award
        • 2009 — Technical Leader at Nimbuzz
        • 2010 — Joined Globant — led EA Origin Client
        • 2012 — Lead Render Engineer — Sony PS4 UI, Autodesk
        • 2013 — Technical Director — DreamWorks, EA, IoT
        • 2015 — Patent application filed (Schlumberger oilfield services)
        • 2016 — VP Technology — Games & Digital Twin Studios
        • 2019 — MSc Innovation & Entrepreneurship at HEC Paris
        • 2019 — Dauntless shipped
        • 2021 — Back 4 Blood shipped
        • 2023 — Hogwarts Legacy shipped
        • 2024 — Suicide Squad: Kill the Justice League & EA FC shipped
        • 2025 — EA NHL 2026 & Madden NFL 2026 shipped
        • 2025 — Promoted to CTO Games & Education AI Studios at Globant
        • 2026 — Fortnite credit

        CH·05 Experience

        Knowledge in case‑study form.

        Across the years I had the opportunity to work on different industries, technologies and product lifecycle.

          Experience

          CTO Games & Education AI Studios

          Globant — San Francisco Bay Area — Jun 2025 – Present

          Vice President of Technology — Games & Digital Twin Studios

          Globant — San Francisco Bay Area — Dec 2015 – Jun 2025 (9+ years)

          Technical Director — Games and IoT Studios

          Globant — San Francisco Bay Area — Oct 2013 – Dec 2015

          Lead Render & Systems Engineer

          Globant — Cordoba, Argentina — Mar 2010 – Oct 2013

          Technical Leader

          Nimbuzz — Cordoba, Argentina — Aug 2009 – Mar 2010

          Sr. Software Engineer

          Motorola — Cordoba, Argentina — Oct 2006 – Aug 2009

          Software Engineer

          Telecom Personal — Cordoba, Argentina — Feb 2003 – Oct 2006

          CH·06 The Playground

          Open lab — experiments in motion.

          An interactive lab. Each experiment is a small, live system you can poke. Broken by nature. The first runs a real transformer in your browser — tokenize, attend, sample — one token at a time, visualized in 3D.

          The Playground — interactive AI lab

          A chapter of WebGL experiments that explain how modern machine-learning systems actually work, by running them in the browser and visualizing every step. Built with transformers.js, Three.js, GSAP, and hand-written GLSL.

          Featured experiment: How an LLM thinks a word

          A real GPT-2 small (124M parameters, int8 quantized) runs in the visitor's browser via transformers.js. The forward pass is decomposed into nine visualized scenes: byte-pair tokenization, token embeddings, positional encoding, scaled dot-product attention (Q, K, V projections, QKᵀ heatmap, causal mask, softmax, weighted V), eleven condensed transformer layers, unembedding to vocabulary logits, temperature-scaled softmax, and top-K top-P sampling. The visitor can edit the prompt, change temperature, toggle a live GPU matrix multiplication, and step through the camera tour scene by scene.

          Why this exists

          Twenty-three years of game engineering — live ops, rendering pipelines, multiplayer platforms — taught me one thing about complex systems: people trust what they can see move. This is that lesson applied to AI. The experiment runs on the visitor's hardware, so the only thing being demonstrated is the model itself, not someone else's render farm.

          Upcoming experiments

          • The Attention Zoo — visualize each of GPT-2's twelve attention heads as its own personality
          • Diffusion in 60 frames — denoise from noise to image, classifier-free guidance live
          • Embedding arithmetic — king − man + woman, in 3D, with nearest-neighbor highlighting

          CH·07 Content & Media

          Wisdom, in print and media.

          Essays, podcast appearances, and conference sessions on Games, XR, Edtech, and AI.

          Selected Writing

          • Learning through play: how gamification and the metaverse are transforming the learning experience — Globant Stay Relevant — 2022
          • The gaming industry in the midst of change — Globant Stay Relevant — 2020
          • Developing video games that work for everyone — App Developer Magazine — 2019

          Selected Talks & Podcasts

          • EP.45 — Into The Metaverse with Matias Rodriguez — Into the Metaverse podcast — 2023
          • EdTech Learning & Technology Forum — Globant Reinvention Series — 2023
          • Unscripted Tech Podcast — Ep.4: Digital Twins — Globant — 2021
          • Virtual Reality: The Future of Workplace Collaboration — Globant Webinars — 2019
          • The Hidden Analytics of eSports — Globant — 2018
          • Limitless Virtual Reality: How it will reshape your business and your life — Globant Webinars — 2015

          CH·08 Academics

          Learning, never ends.

          Formal academic development has been key on my career to solidify and complement my work experience. Always evolvering and learning new technologies.

          Education & Academics

          MSc Innovation and Entrepreneurship

          HEC Paris — 2017 – 2019. Thesis: an AI-based assistant for a video game training company business plan and prototype using Google Cloud DialogFlow natural-language technologies.

          Patent: Method and system for assessing oilfield services

          Filed 2015 — combining gaming and 3D visualization in the Oil & Gas industry (Schlumberger). View patent.

          Certifications

          ICCP C++ Certification (2009). MCTS — Windows Embedded CE 6 Developer (2008). MCTS — Windows Mobile 5 Application Development (2008). MCP — Microsoft .NET Framework 2.0 Application Development Foundation (2007).

          Motorola Bravo Award (2008)

          Outstanding problem solving skills and extraordinary attitude on TEAM solution.

          CH·09 Contact

          Open to the right conversations.

          Built with Agentic AI.